Overview

Senior Gameplay Animator; AI – Far Cry Jobs in Montreal, Canada at Ubisoft

Position: Senior Gameplay Animator (AI) – [Far Cry]
Location: Montreal

Job Description

As a Gameplay Animator (AI), you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player’s experience and must align with the Animation Director’s vision while respecting design constraints and technical requirements.

  • Design and implement AI animation systems for various behaviors, including:

    Basic locomotion3D navigation

    Combat behavior

    Hostage situations

  • Process and enhance mocap data with high precision, tailored to the specific needs of our engine.
  • Export and integrate animations following technical guidelines established by the Technical Director, in collaboration with the technical animator, designers, and programmers.
  • Test and iterate animation systems in-game, ensuring functionality and visual quality.
  • Collaborate daily with animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
  • Own the final quality of each feature in-game — animation is validated through its impact in the final experience.
  • Qualifications

  • Minimum of 5 years of experience in video game animation.
  • A sharp eye for detail and a strong sense of visual quality.
  • An open and collaborative mindset, with the ability to find compromises to solve complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when facing production changes or challenges.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Proven experience in AI animation and animation system development
    .
  • Strong skills in mocap data processing
    .
  • Familiarity with Motion Builder (a plus).
  • Experience working on a shipped AAA title (an asset).
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team and align with both artistic and technical visions.
  • What to send our way

  • A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills
  • Title: Senior Gameplay Animator; AI – Far Cry

    Company: Ubisoft

    Location: Montreal, Canada

    Category:

     

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